

The GBA X5 will run the 32MB Game Boy Advance Video cartridges except on a Game Boy Player (due to a software check for the Player). I cannot urge people enough to use No-Intro ROMs, early Game Boy Advance ROM releases were often hacked to change the save type and add hacker group intros. a ROM that does not use a special feature. The game compatibility of the GBA X5 is extremely high. The GBA X5 supports all three types of saving methods without any patching required for the ROMs. Third is Flash RAM, used for games requiring larger saves of 64KB or 128KB. (Nintendo's boards provide an option for a 512byte EEPROM, but I am not sure if any games used so little memory). Second is EEPROM, used for games only requiring 8KB to save games. Games using this method typically have 32KB to save data. First is the standard battery-backed static RAM, used since the NES days. Game Boy Advance games used three types of memory to save games. It does stick out a little compared to regular GBA flash carts, but not as much as Game Boy and Game Boy Color carts. It will also work some clones like the Revo K101 and Super Retro Advance. The GBA X5 works in every official Game Boy Advance product, the original, SP (frontlit and backlit), the Game Boy Player for the Gamecube, the GBA Micro, DS and DS Lite. The menu is the same no-nonsense menu found on other EverDrives : There is no special or Windows-exclusive software required to use any of the EverDrives. Unlike some other flash carts, GBA ROMs require no patching to work with the flash cart. The battery is removable without soldering. The GBA X5 has 128KB of battery backed SRAM to hold game saves and retain the state of the real time clock (it does not support save states).

The PSRAM allows games to load very quickly unlike the Flash RAM used in the EverDrive GB and most other flash carts. It comes with 32MB of PSRAM to run games, and no GBA game used more than a 32MB ROM. The slot is spring loaded, so inserting and removing cards is not difficult. It supports SD (up to 2GB), SDHC (4GB-32GB) and SDXC (64GB+) cards. The GBA X5 uses standard microSD cards to store games. There is no such thing as a GBA X7 or X3 and Krikzz has no current plans to make any other GBA flash carts. Krikzz has not officially used the X designation for his products except those released for the GBA and Sega Genesis. Furthermore, the MegaEverDrive X7 and X5 support saving games without resetting the console whereas the X3 requires pressing reset to save or you lose your save games. For example, the Mega EverDrive X7 has save state support whereas the X5 and X3 do not. The designation is not tied to the products released for any particular console. Each designation indicates the feature support of the flash cart relative to a desired feature set for flash carts. His new products will be released with an X3, X5 and X7 designation. The "X5" in the name represents a new branding of his product lines. I bought mine on his annual Black Friday sale for 20% off, so it ended up costing me $87.00, shipping to the USA (from Ukraine) included. He called it the EverDrive GBA X5 and sells it for $99.99 on his site and through his authorized vendors. In July of 2016, Krikzz finally released his long anticipated EverDrive flash cart for the Game Boy Advance.
